The lure of the small space-ships is great, drawing him towards them. Small child #1 has been pestering me for ages to play X-Wing with him. To test a game's simplicity and stand-alone playability, I see whether I can both explain, and play a simple version of it with my six-year-old.
This creates a clever little dynamic which especially works with a large, low-value squad against a small high-value squad.
Its simplicity is addictive, with turn order dictated by lowest pilot skill moving first, but highest shoots first. The gameplay itself revolves around three simple stages Plan, Move, Combat. Throwing in the unexpected decoy move, or the risky flight millimeters past an obstacle.
Second-guessing your opponent’s flight paths and planning your moves to avoid enemy ships and rogue asteroids, and still putting yourself in the best place for a killer shot. Do you go for high pilot values, complimentary and devastating upgrades, or sheer numbers?įor others, myself included, the fun is in the flying. Selecting ships, (when played with expansion packs), pilots and upgrades, and totting them up to an agreed value. For some of my friends the best part is putting the “squad” together. One of the things I like about Star Wars X-Wing is that for each person who plays it, they will get their pleasure in different aspects.
X WINGS MINIATURES GAME SCUM UPGRADE
These are flown around by use of movement selection dials and a variety of movement templates.Īlso in the box are some annoyingly-shaped asteroid templates (where are the big round ones from my old asteroids game?), some attack (red) and defence (green) dice, and various damage cards, upgrade cards, and marker tokens.And how does it work? These come with ship bases and transparent stalks, and a selection of character cards, some with different “pilot values” and some with specific characters and abilities.
The Star Wars X-Wing core pack itself contains a beautifully painted and detailed T-70 X-Wing miniature, and two First Order Tie fighters (it’s all about the ships!). And talking of expansion packs, these have been released in waves two or three times a year since the original release, normally consisting of 1-3 ships (with movement dials, stalks and bases), a selection of character cards, special upgrade cards, special missions and spare tokens. The original core pack and the Force Awakens core pack have only minor differences beyond the thematic branding (the original is Rebel Alliance and the Empire), but ultimately they are completely compatible, both with each other and with all expansion packs. The original core pack was released, along with some expansion packs, in 2012 by Fantasy Flight Games and very quickly became a go-to game for Star Wars fanatics. Without becoming Wikipedia (or Wookipedia- the Star Wars focused equivalent), it’s probably useful to know a little bit of background. You take control of either the Resistance or First Order (FO) ships, pit your wits against a friend (foe/family member/all of the above), planning moves and trying to second-guess theirs, in order to line up the perfect attacks and blow them into a thousand pieces of floating space debris. Wow, well, where to start with the now-classic miniature battle game themed around the Star Wars universe.įor any complete newbies, I would probably explain it best simply as a dogfight.